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benidormclubdeportivo.orgWii - Nintendo DS Emulator

benidormclubdeportivo.orgWii is a version of emulator ported to the Nintendo Wii video clip game console. Note that in bespeak to run DS emulation on that Wii has to have a modchip or a softmod / homebrew enabled. Installation:

Download the recent benidormclubdeportivo.orgWii release version from SVN downloads tab below. Extract the documents from the .zip archive come the source of her USB machine HDD or SDHC Copy DS gamings in the magazine /DS/ROMS/ conserves games get in the /DS/SAVES/ If you have a back-up of the original DS BIOS you deserve to use the by placing it in /DS/BIOS/ named - it needs to be surname biosnds9.rom and biosnds7.rom

MarioKard ~ above benidormclubdeportivo.org

Download benidormclubdeportivo.orgWii

Download the DEWII zip file from code.google.com here record name: benidormclubdeportivo.org Wii r185.zip (benidormclubdeportivo.org Wii review 185) Jun 28, 2010 file size: 637.88KB
007 - Quantum of Solace

benidormclubdeportivo.orgWii video game Compatibility List

name (Version if Applicable) an outcome Notes region Revision
Works runs slowly yet it tons fine and also is playable. Display screen is party USA r185
Ace attorney Investigations: miles Edgeworth Works Slow, especially when displaying dialogue. USA r180
Advance Wars: twin Strike Works Press any button come skip very first screen. Speed and also music is slow however functional. USA r185
Again Works Works perfectly. Next Rev requirements a next view setting USA r154
Age Of empires - The period of majesties Works Sound is buggy but speed is quite accurate. Playable USA r185
Alice in Wonderland Works Playable however sound is buggy and also it runs an extremely slowly. USA r185
Alvin & the squirrel Title display Music is buggy and unable to pick the key menu. USA r185
Animal Crossing: Wild human being Works Runs at a sluggish pace, can"t read dilog, slow reading speed, Sound is consistent buzz. USA r185
Apollo Justice: Ace lawyer Works Slow, particularly when displaying dialogue. USA r180
Aquarium DS Works Slow but playable USA r185
Arthur & the Invisibles Works playable and emulates at a reasonable speed. USA r185
Assassin"s Creed Altair"s Chronicles Works Slow but playable USA r185
ATV Quad Frenzy Works Runs slow but playable. Pixels seems to be extended out USA r185
Avatar The last Airbender Works Sound is buggy, dilog stacks increase making that unreadable. Really slow, appears to it is in playable USA r185
Backyard Baseball 2010 Works Loads fast and also playable. Theatre at about 50% speed USA r185
Bakugan fight Brawlers Title display Super slow loading time. Cannot progress past title. USA r79
Bakugan fight Trainer Title display screen Cannot choose new game, or any type of option USA r79
Biker mice From Mars Works Loads fast, sound is good. There is no video clip on the top display when play the game. USA r79
Bionicle Heroes Title display Loads fast and also sounds good. Cannot acquire past the choices screen before gameplay. USA r79
Black Sigil - blade of the Exile Works Slightly slow, has actually a fuzzy sound worry sometimes. USA r180
Bomberman floor Touch! Title display screen Cannot gain past location without stylus. USA r79
Call that Duty modern Warfare Works Runs slow. Once in the game movement is yes, really slow and cannot see lot of noþeles in the top screen. USA r79
Call of Duty contemporary Warfare: Mobilized Works Runs slow. As soon as in the video game movement is really slow and cannot see lot of something in the height screen. USA r79
Call that Duty people at battle Works Gets past title screen and also past an obstacle select display screen to the boots Camp key screen yet doesn"t progress past that. USA r79
Castlevania: Dawn of sore Works Very slow. Save document creation need few minutes. USA r180
Castlevania: Portrait of ruin Works Very slow. Save paper creation need couple of minutes. USA r180
Chrono create Works Game is playable sound is close to perfect, tiny lag occur sometime, the only trouble seem for currently is saving take a lot of time USA r180
Crash of the Titans Title screen Freezes right prior to entering gameplay. Black color screen, have to tough reboot. USA r79
CSI: Dark motives Works Loads rapid sound is bad during opening cutscene, yet fine after. Cannot access bottom display screen without stylus. USA r79
Custom Robo Arena Works Very slow. EUR r184
Deca sports Works Loads to title screen however cannot use the stylus. A little lag in the audio/video USA r73
Dementium: The Ward Works Slow however playable. Negative Sound EUR r184
Digimon human being - Dawn Works It is slow, however playable. USA r154
Digimon people - Dusk Works Plays very well. Some slowdown during battles, but I played because that 15 minutes. USA r79
DK jungle Climber Works Playable, but slow and also contains graphical errors. EUR r154
Dokapon trip Works Sound and game operation what seems like 50+% speed but playable USA r185
Dragonology Title display Loads fast and also has an excellent sound. Black screen after saving screen. USA r79
Elite to win Agents Works Slow, revolution music, great sounds, graphics it seems to be ~ to be normal. Overall unplayable, but works. USA r185
Exit Works Loads fast, the sound is good. Just cannot figure out wherein the man I am controlling is...:) USA r79
Feel the Magic: XY/XX Uses microphone Some parts of the video game require the microphone, making you unable to progress. Yet the game seems to run an excellent enough. USA r184
Final Fantasy IV Works Very slow but playable. Sound glitches some times EUR r184
Final Fantasy XII - Revenant wings Sound Slow. Constant static. USA r184
Final Fantasy crystal Chronicles ring Of Fate Works Slow. Occasional inverted colors on peak screen. USA r184
Final Fantasy Fables - Chocobo tales Works Runs at 20%. Audio static throughout intro. USA r184
Final Fantasy techniques A2 Grimoire the the Rift Works Slow. Part sound loop errors. USA r184
Final Fantasy strategies A2 - Grimoire that the Rift Title display screen Slow,freezes after selecting difficulty EUR r154
Fire Emblem: zero Dragon Works Loads fast, operation kinda slow in spots and the sound is good. Plays nearly perfectly USA r79
From the Abyss Works Plays at around 60% speed. Sound is great too! USA r79
Gardening Mama Title display Runs a small slow and cannot gain past location screen. USA r79
Ghostbusters Works Loads slow and also only the bottom screen has any graphics. The sound is unbearable.... USA r79
Harvest Moon Sunshine islands Works Really slow however playable. USA r184
Hell"s Kitchen Title screen Sound is terrible. Cannot acquire past keying in name. USA r79
Iron cook America: can be fried Cuisine Title display Sounds is terrible, cannot progress pat location screen. USA r79
Jump! ultimate Stars(English Patched) Works Playable but sound is buggy and it runs really slowly. JAP r185
Kamen Rider battle Ganbaride Card fight Taisen Works Very slow; PCM based sound effects and also voice clips come out together garbled nonsense, color pension errors in card an option screen; small graphical glitches JPN r185
Kirby at sight Star Ultra Works Loads slow, runs slow-moving music is fine. Completely playable. USA r79
Kirby Squeak formation Works Runs slowly, sound shows up fine, noticable delays once loading (going v doors, etc). Could be taken into consideration playable in spite of the slowness. PAL r122
Legend that Spyro: A new Beginning Title display Plays Music only USA r77
Legend of Spyro: Shadow heritage Works Slow, yet works USA r180
Lego battles Title display screen Sound is bad. Loads really slowly. USA r79
Lionel Trains: On track Works All aboard. (E) r185
Luminous Arc Works Slow during battles. Negative sound part times EUR r184
Luminous Arc 2 Title display Cannot see/use stylus to get past. Boots ago to HBC simply fine USA r73
Lux pains Works Slow,Colours flash,sound is terrible(static) USA r79
Mario Hoops 3-on-3 Title display screen Loads increase to food selection with awful Sound and also once started video game goes every weird.. USA r77
Madagascar: to escape 2 Africa Title display Slow cutscenes. Fast menus. Can not progress past opening cutscenes to gameplay. USA r79
Mario Party DS Works Playable, have to work fine. Works on r79 as well USA r77
Mario Kart DS Works Playable, must work good USA r167
Mario & Luigi: Partners in time Works Plays Nice and also smoothly USA r77
Mega Man fight Network 5: double Team DS Title screen After selecting brand-new game and Team, it"s all because You can"t go v intro text (still no reaction come keys since r169 and probably olders, experiment on GameCube controller) USA r179
Mega male Star Force collection Works Play slow-moving USA r169
Mega guy ZX Works Play slow, music fine. USA r140
Mega guy ZX arrival Works Play slow, music fine. USA r140
Might & Magic: Clash that Heroes Works Runs slow, sound works, to gain to a fight you have to do a tutorial first (tested v Fusing tutorial). Throughout fight, terrible flickering ~ above both screens, top screen has an unfavorable colors. USA r79
Monster Jam: Urban assault Works Bad sound. Once racing girlfriend cannot check out the road or various other vehicles, just the on-screen display. USA r79
Moon Title display Bad sound. No video on height screen. Never ever makes the past picking difficulty. USA r79
Naruto Shippuden: Ninja council 4 Works Gets come title an extremely fast. Once in the video game though you cannot check out your character. USA r79
Nintendogs: Chihuahua & friends Works A litte Laggy, but Playable USA r77
New super Mario Bros. Work The 3D is not assistance yet; skips a little USA/PAL r122, r167
Osu! Takatae! Ouendan! First cutscene Freezes appropriate when first mission cutscene ends. But before that, the video game runs quite nicely, with a bit of slowdown and also graphical relief here and there Japan r184
Pac-Man people 3 1/2 Title display screen Loads increase Nice watch Playable, yet dosent pack up to location screen... USA r77
Phoenix Wright: Trials and also Tribulations Works Slow, particularly when displaying dialogue. USA r180 + r185
Phoenix Wright: Ace lawyer Works Slow, particularly when displaying dialogue. USA r180 + r185
Phoenix Wright: justice for every Works Slow, especially when displaying dialogue. USA r180 + r185
Ping Pals Works White screen couple of minutes, then game runs fine. USA r176
Pokemon black Works Runs really slow speed. Structure Skip doesn"t seem come help... JPN r208
Pokemon Dash Working A small slow but playable. USA r180
Pokemon Diamond Works Very slow. But speed is a little much better then before. USA r185
Pokemon Heart gold Works Very slow. USA r180
Pokemon an enig Dungeon Blue Rescue Team Works Runs in ~ 1/2 to 1/4 speed. USA r180
Pokemon secret Dungeon: Explorers the Darkness Works Runs in ~ 1/2 to 1/4 speed. USA r180
Pokemon secret Dungeon: Explorers of skies Works Runs in ~ 1/2 come 1/4 speed. USA r180
Pokemon an enig Dungeon: Explorers of Time Works Runs in ~ 1/2 speed mostly, part graphic issues, nothing serious. Also, wont save. USA r154
Pokemon Platinum Works Very slow however playable USA r185
Pokemon spirit Silver Works Too slow to play(frame omitted does not help), at least the game works. USA r180
Pokémon SoulSilver Black display It is slow, but it starts. After ~ Prof. Oak"s explanation you gain a black screen J r154
Pokemon White Works Runs at a really slow speed. USA r185
Populous DS Title screen Bottom display does not display once on title screen. Can not progress previous it. USA r79
Price is ideal 2010 Works Gets come the display screen to make a character and cannot use/see stylus. Boots come HBC just fine. USA r79
Prince of Persia: The fallen King Title display Sound is terrible. Cannot obtain past language selection screen. Europe r79
Professor Layton and also the Curious town Title screen Gets come Title screen with working sound, yet no stylus pen to progress previous this point. Europe r122
Ragnarok DS Title display Sound horrible, slow, pack Title however could no start game USA r86
Rayman DS: The good Scape Works Very slow but playable. EUR r184
Rayman Raving Rabbids TV Party Title display Gets grounding at the "saving game do not revolve off" screen. Have actually to tough reboot. USA r79
Sonic sirloin Adventure Works Reformatting conserve data screen, just turn off the wii and also load the game again. USA r180
Sonic rush Works White screen, take a beer and wait until video game starts, only happens on an initial load. USA r180
Super Mario 64 DS Works Slow yet playable, freezes in first level, then back to HBC. USA r154
Super Monkey round Touch and also Roll Works Very an extremely Slow however other than that, it"s perfect(even tons 3D) USA r154
Super Robot battles OG Saga - countless Frontier Title display screen Load sponsor however could not pass Title screen USA r86
Sims 2, pet Works Graphics Good, Playable, slow-moving loading USA r170
Shin Megami Tensei: Strange trip Barely playable Works, yet it"s unbearable in ~ it"s current state. Slow, terrible sound, and also the screens are bad colored. Europe r184
SBK: Snowboard kids Works Very slow, but no graphic or audio relief whatsoever. USA r184
Tales that Innocence Title display screen Up to the title display it sounds prefer static and also things flash a lot. After beginning a new game, the an initial cut scene just shows a black and also green flashing display screen instead of any characters. Dialogue ingredient still mirrors up. USA r200
Tetris DS Title display screen Loads fine, title has actually abnormal coloring, operational at this point, but past this, only the music functions USA r154
Time hollow Title display screen Loads good til titlescreen, music is great... Freezes as shortly as you begin the game. USA r185
Tomb Raider Underworld Title display The sound is unbearable and also the graphics space a little slow. Boots to HBC simply fine. USA r79
Trackmania DS Works Works, however is yes, really slow. Only fun if you like snailracing. EU r154
Tony Hawk"s American Sk8land Title display Sound changed with static; return to HBC immediately after picking your skin color. USA r184
Trauma Center: Under the Knife 1 Works Sort the slow, but no graphical glitches. Sound operation fine regardless of speed, and also cutscenes operation 100% USA r184
Wario: understand of Disguise Works Sound is replaced with according to stuttering and screeching. Long loads. Playble. USA r122
Warioware D.I.Y. Works works but really slow. Stylus now visible USA r154
Warioware Touched! Works Movies are roughly 3/4 speed. Minigames run at complete speed USA/EU r154
Worms - open Warfare Works 100% rate with framework skip. Absolutely playable. USA r182
X-Men Origins: Wolverine Title display screen Graphics run fast. Boots earlier to HBC simply fine. USA r79
Yoshi"s Island DS Works Sky can be a various colour. Ideal rom come play right now because it does not require stylus pen usage and runs at just a tiny under full speed. Music is additionally a small sluggish. - r170 the graphics are near perfect, with structure skipping set one up the rate is 100%. USA/EUR r170
Zoo goalkeeper Works Slow, yet seems fully playable US r79

Set-up on your SD Card

Extract it into your apps folder. Make sure the route is along the currently of root:/apps/namethisfolderanything/boot.dol place your DS ROMs in sd:/DSROM/ to make her life less complicated You deserve to select any ROM to play that is stored almost everywhere on your SD Card. The default brochure is sd:/DSROM/

Nintendo DS ROMs working on Wii?

best now, most NDS ROMs work. If anyone knows of a an excellent compatibility chart, allow us understand please :)

Known issues with GX

Now the benidormclubdeportivo.org can run on native GX (translation: hardware acceleration baby!), let"s watch at few of the pitfalls and problems that pester us.

You are watching: How to play ds games on wii

Problems and Roadblocks

1. The GPU makes things in lines. I carry out not understand where the sprites room stored. Speaking v the "Vanilla" benidormclubdeportivo.org developers, it seems that they room taken straight from the DS game. What go this mean? It method (unless over there IS a big storage ar that homes all the sprite layers, which would certainly be awesome) the it might be very complicated to transform the separation, personal, instance lines into 4x4 texels, due to the fact that each line would not consist of all the information that a 4x4 texel would certainly need. Again, ns am not 100% sure around this, so maybe there is hope.

2. This may involve far-reaching rewriting the the benidormclubdeportivo.org GPU password in bespeak to obtain native GX to run at full efficiency. This may affect the software application renderer. This is just a possibility, however. Someone an ext familiar through the software program renderer have to be able to deal with this better than I.

What"s wrong with GX?

There is in reality very small wrong with GX, it is actually benidormclubdeportivo.org, and also how it does the work, the is bring about the trouble when we relocate to aboriginal GX code.

Problems: **Sprites** Textures

I will certainly be making use of Super Mario 64 DS together an example. If you load up the game, girlfriend will see something very, really odd: What look at like four blue buttons on the height screen and also blue gibberish ~ above the bottom screen. What? It"s broken! no so. Here is why that does this:

I straight your gaze to the Draw() duty in main.cpp. When we usage the software renderer, whatever ends increase coming out in the wrong format, so we require to convert it to be 4x4 texels (what the Wii likes) in order to render it come the screen. An alert the line:

if(current3Dcore == 1)

If current3Dcore is one, climate we want to usage GX, (if the is two, we usage the software application renderer). Notice that within the if declare we room not "converting" the image prior to we render it to the screen. If you comment this out, girlfriend will watch that the message is fine, but woe! The 3D has come to be gibberish! This is since GX will, obviously, render 3D in the exactly format! But, the sprites (text) space not in the exactly format, due to the fact that these are created via the benidormclubdeportivo.org software.

This additionally leads into the discussion of textures. You might still contact the 3D star in ~ the begin of SM64DS a failure due to the fact that it is plainly the dorn color, however in actuality I think this is as result of the same trouble that we have rendering sprites: incorrect format. I am no 100% details that this is the case, however. I could be wrong.

Possible Solutions

So what"s the solution? Thankfully, ns think i have managed to track under what is necessary to be done, and also I have a couple of possible alternatives.

1. Transform the Sprites, however not the 3D.

This would certainly involve recognize the resource of the sprite generation. What we can do is use the "texel conversion" normally done in the Draw() duty to the sprite upon its creation.

2. Render in layers.

benidormclubdeportivo.org offers a layered structure for its calculation engine. It will certainly loop v every line and also apply the background, sprites, 3D, and an ext sprites on height of that.

The start of line 2087 walk the elevator layer heat 2133 makes sprites v the function: "gpu->spriteRender" 3D is calculation on heat 2180: "gpu->setFinalColor3d" and also the final sprites are done on heat 2212: "gpu->setFinalColorSpr"

There"s some an ext in there however this is a good example. The software application will compare alpha combine pixels because that each layer in the line. This is (I believe) achieved in the function: GPU_RenderLine_layer in GPU.cpp.

It is feasible to render each layer together a separate entity, transform the sprite layers, and combine them with the rendered 3D image (it"s a texture) as a multi-layered texture utilizing the GX hardware.

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3. "Unconvert" the 3D.

I carry out not favor this one, but I assumed that i should imply it nonetheless. This would certainly involve law the precise opposite that the 4x4 texel conversion come the calculation 3D image. The way, once we convert it later, it will certainly look correct. This, obviously, would involve an ext rather than less CPU cycles; the entire reason to use GX in the first place. This might be a quick-fix till a much more permanent equipment is found.


I would vote for the "Render in Layers" approach. I think the tradeoffs (having to hold space for each layer) would certainly be balance out by the reality that the hardware could integrate them at a much greater efficiency than the software ever before could. Watch in the role "