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Download benidormclubdeportivo.orgWii |
Download the DEWII zip file from code.google.com here record name: benidormclubdeportivo.org Wii r185.zip (benidormclubdeportivo.org Wii review 185) Jun 28, 2010 file size: 637.88KB |
benidormclubdeportivo.orgWii video game Compatibility List | ||||
name (Version if Applicable) an outcome Notes region Revision | ||||
Works | runs slowly yet it tons fine and also is playable. Display screen is party | USA | r185 | |
Ace attorney Investigations: miles Edgeworth | Works | Slow, especially when displaying dialogue. | USA | r180 |
Advance Wars: twin Strike | Works | Press any button come skip very first screen. Speed and also music is slow however functional. | USA | r185 |
Again | Works | Works perfectly. Next Rev requirements a next view setting | USA | r154 |
Age Of empires - The period of majesties | Works | Sound is buggy but speed is quite accurate. Playable | USA | r185 |
Alice in Wonderland | Works | Playable however sound is buggy and also it runs an extremely slowly. | USA | r185 |
Alvin & the squirrel | Title display | Music is buggy and unable to pick the key menu. | USA | r185 |
Animal Crossing: Wild human being | Works | Runs at a sluggish pace, can"t read dilog, slow reading speed, Sound is consistent buzz. | USA | r185 |
Apollo Justice: Ace lawyer | Works | Slow, particularly when displaying dialogue. | USA | r180 |
Aquarium DS | Works | Slow but playable | USA | r185 |
Arthur & the Invisibles | Works | playable and emulates at a reasonable speed. | USA | r185 |
Assassin"s Creed Altair"s Chronicles | Works | Slow but playable | USA | r185 |
ATV Quad Frenzy | Works | Runs slow but playable. Pixels seems to be extended out | USA | r185 |
Avatar The last Airbender | Works | Sound is buggy, dilog stacks increase making that unreadable. Really slow, appears to it is in playable | USA | r185 |
Backyard Baseball 2010 | Works | Loads fast and also playable. Theatre at about 50% speed | USA | r185 |
Bakugan fight Brawlers | Title display | Super slow loading time. Cannot progress past title. | USA | r79 |
Bakugan fight Trainer | Title display screen | Cannot choose new game, or any type of option | USA | r79 |
Biker mice From Mars | Works | Loads fast, sound is good. There is no video clip on the top display when play the game. | USA | r79 |
Bionicle Heroes | Title display | Loads fast and also sounds good. Cannot acquire past the choices screen before gameplay. | USA | r79 |
Black Sigil - blade of the Exile | Works | Slightly slow, has actually a fuzzy sound worry sometimes. | USA | r180 |
Bomberman floor Touch! | Title display screen | Cannot gain past location without stylus. | USA | r79 |
Call that Duty modern Warfare | Works | Runs slow. Once in the game movement is yes, really slow and cannot see lot of noþeles in the top screen. | USA | r79 |
Call of Duty contemporary Warfare: Mobilized | Works | Runs slow. As soon as in the video game movement is really slow and cannot see lot of something in the height screen. | USA | r79 |
Call that Duty people at battle | Works | Gets past title screen and also past an obstacle select display screen to the boots Camp key screen yet doesn"t progress past that. | USA | r79 |
Castlevania: Dawn of sore | Works | Very slow. Save document creation need few minutes. | USA | r180 |
Castlevania: Portrait of ruin | Works | Very slow. Save paper creation need couple of minutes. | USA | r180 |
Chrono create | Works | Game is playable sound is close to perfect, tiny lag occur sometime, the only trouble seem for currently is saving take a lot of time | USA | r180 |
Crash of the Titans | Title screen | Freezes right prior to entering gameplay. Black color screen, have to tough reboot. | USA | r79 |
CSI: Dark motives | Works | Loads rapid sound is bad during opening cutscene, yet fine after. Cannot access bottom display screen without stylus. | USA | r79 |
Custom Robo Arena | Works | Very slow. | EUR | r184 |
Deca sports | Works | Loads to title screen however cannot use the stylus. A little lag in the audio/video | USA | r73 |
Dementium: The Ward | Works | Slow however playable. Negative Sound | EUR | r184 |
Digimon human being - Dawn | Works | It is slow, however playable. | USA | r154 |
Digimon people - Dusk | Works | Plays very well. Some slowdown during battles, but I played because that 15 minutes. | USA | r79 |
DK jungle Climber | Works | Playable, but slow and also contains graphical errors. | EUR | r154 |
Dokapon trip | Works | Sound and game operation what seems like 50+% speed but playable | USA | r185 |
Dragonology | Title display | Loads fast and also has an excellent sound. Black screen after saving screen. | USA | r79 |
Elite to win Agents | Works | Slow, revolution music, great sounds, graphics it seems to be ~ to be normal. Overall unplayable, but works. | USA | r185 |
Exit | Works | Loads fast, the sound is good. Just cannot figure out wherein the man I am controlling is...:) | USA | r79 |
Feel the Magic: XY/XX | Uses microphone | Some parts of the video game require the microphone, making you unable to progress. Yet the game seems to run an excellent enough. | USA | r184 |
Final Fantasy IV | Works | Very slow but playable. Sound glitches some times | EUR | r184 |
Final Fantasy XII - Revenant wings | Sound | Slow. Constant static. | USA | r184 |
Final Fantasy crystal Chronicles ring Of Fate | Works | Slow. Occasional inverted colors on peak screen. | USA | r184 |
Final Fantasy Fables - Chocobo tales | Works | Runs at 20%. Audio static throughout intro. | USA | r184 |
Final Fantasy techniques A2 Grimoire the the Rift | Works | Slow. Part sound loop errors. | USA | r184 |
Final Fantasy strategies A2 - Grimoire that the Rift | Title display screen | Slow,freezes after selecting difficulty | EUR | r154 |
Fire Emblem: zero Dragon | Works | Loads fast, operation kinda slow in spots and the sound is good. Plays nearly perfectly | USA | r79 |
From the Abyss | Works | Plays at around 60% speed. Sound is great too! | USA | r79 |
Gardening Mama | Title display | Runs a small slow and cannot gain past location screen. | USA | r79 |
Ghostbusters | Works | Loads slow and also only the bottom screen has any graphics. The sound is unbearable.... | USA | r79 |
Harvest Moon Sunshine islands | Works | Really slow however playable. | USA | r184 |
Hell"s Kitchen | Title screen | Sound is terrible. Cannot acquire past keying in name. | USA | r79 |
Iron cook America: can be fried Cuisine | Title display | Sounds is terrible, cannot progress pat location screen. | USA | r79 |
Jump! ultimate Stars(English Patched) | Works | Playable but sound is buggy and it runs really slowly. | JAP | r185 |
Kamen Rider battle Ganbaride Card fight Taisen | Works | Very slow; PCM based sound effects and also voice clips come out together garbled nonsense, color pension errors in card an option screen; small graphical glitches | JPN | r185 |
Kirby at sight Star Ultra | Works | Loads slow, runs slow-moving music is fine. Completely playable. | USA | r79 |
Kirby Squeak formation | Works | Runs slowly, sound shows up fine, noticable delays once loading (going v doors, etc). Could be taken into consideration playable in spite of the slowness. | PAL | r122 |
Legend that Spyro: A new Beginning | Title display | Plays Music only | USA | r77 |
Legend of Spyro: Shadow heritage | Works | Slow, yet works | USA | r180 |
Lego battles | Title display screen | Sound is bad. Loads really slowly. | USA | r79 |
Lionel Trains: On track | Works | All aboard. | (E) | r185 |
Luminous Arc | Works | Slow during battles. Negative sound part times | EUR | r184 |
Luminous Arc 2 | Title display | Cannot see/use stylus to get past. Boots ago to HBC simply fine | USA | r73 |
Lux pains | Works | Slow,Colours flash,sound is terrible(static) | USA | r79 |
Mario Hoops 3-on-3 | Title display screen | Loads increase to food selection with awful Sound and also once started video game goes every weird.. | USA | r77 |
Madagascar: to escape 2 Africa | Title display | Slow cutscenes. Fast menus. Can not progress past opening cutscenes to gameplay. | USA | r79 |
Mario Party DS | Works | Playable, have to work fine. Works on r79 as well | USA | r77 |
Mario Kart DS | Works | Playable, must work good | USA | r167 |
Mario & Luigi: Partners in time | Works | Plays Nice and also smoothly | USA | r77 |
Mega Man fight Network 5: double Team DS | Title screen | After selecting brand-new game and Team, it"s all because You can"t go v intro text (still no reaction come keys since r169 and probably olders, experiment on GameCube controller) | USA | r179 |
Mega male Star Force collection | Works | Play slow-moving | USA | r169 |
Mega guy ZX | Works | Play slow, music fine. | USA | r140 |
Mega guy ZX arrival | Works | Play slow, music fine. | USA | r140 |
Might & Magic: Clash that Heroes | Works | Runs slow, sound works, to gain to a fight you have to do a tutorial first (tested v Fusing tutorial). Throughout fight, terrible flickering ~ above both screens, top screen has an unfavorable colors. | USA | r79 |
Monster Jam: Urban assault | Works | Bad sound. Once racing girlfriend cannot check out the road or various other vehicles, just the on-screen display. | USA | r79 |
Moon | Title display | Bad sound. No video on height screen. Never ever makes the past picking difficulty. | USA | r79 |
Naruto Shippuden: Ninja council 4 | Works | Gets come title an extremely fast. Once in the video game though you cannot check out your character. | USA | r79 |
Nintendogs: Chihuahua & friends | Works | A litte Laggy, but Playable | USA | r77 |
New super Mario Bros. | Work | The 3D is not assistance yet; skips a little | USA/PAL | r122, r167 |
Osu! Takatae! Ouendan! | First cutscene | Freezes appropriate when first mission cutscene ends. But before that, the video game runs quite nicely, with a bit of slowdown and also graphical relief here and there | Japan | r184 |
Pac-Man people 3 | 1/2 Title display screen | Loads increase Nice watch Playable, yet dosent pack up to location screen... | USA | r77 |
Phoenix Wright: Trials and also Tribulations | Works | Slow, particularly when displaying dialogue. | USA | r180 + r185 |
Phoenix Wright: Ace lawyer | Works | Slow, particularly when displaying dialogue. | USA | r180 + r185 |
Phoenix Wright: justice for every | Works | Slow, especially when displaying dialogue. | USA | r180 + r185 |
Ping Pals | Works | White screen couple of minutes, then game runs fine. | USA | r176 |
Pokemon black | Works | Runs really slow speed. Structure Skip doesn"t seem come help... | JPN | r208 |
Pokemon Dash | Working | A small slow but playable. | USA | r180 |
Pokemon Diamond | Works | Very slow. But speed is a little much better then before. | USA | r185 |
Pokemon Heart gold | Works | Very slow. | USA | r180 |
Pokemon an enig Dungeon Blue Rescue Team | Works | Runs in ~ 1/2 to 1/4 speed. | USA | r180 |
Pokemon secret Dungeon: Explorers the Darkness | Works | Runs in ~ 1/2 to 1/4 speed. | USA | r180 |
Pokemon secret Dungeon: Explorers of skies | Works | Runs in ~ 1/2 come 1/4 speed. | USA | r180 |
Pokemon an enig Dungeon: Explorers of Time | Works | Runs in ~ 1/2 speed mostly, part graphic issues, nothing serious. Also, wont save. | USA | r154 |
Pokemon Platinum | Works | Very slow however playable | USA | r185 |
Pokemon spirit Silver | Works | Too slow to play(frame omitted does not help), at least the game works. | USA | r180 |
Pokémon SoulSilver | Black display | It is slow, but it starts. After ~ Prof. Oak"s explanation you gain a black screen | J | r154 |
Pokemon White | Works | Runs at a really slow speed. | USA | r185 |
Populous DS | Title screen | Bottom display does not display once on title screen. Can not progress previous it. | USA | r79 |
Price is ideal 2010 | Works | Gets come the display screen to make a character and cannot use/see stylus. Boots come HBC just fine. | USA | r79 |
Prince of Persia: The fallen King | Title display | Sound is terrible. Cannot obtain past language selection screen. | Europe | r79 |
Professor Layton and also the Curious town | Title screen | Gets come Title screen with working sound, yet no stylus pen to progress previous this point. | Europe | r122 |
Ragnarok DS | Title display | Sound horrible, slow, pack Title however could no start game | USA | r86 |
Rayman DS: The good Scape | Works | Very slow but playable. | EUR | r184 |
Rayman Raving Rabbids TV Party | Title display | Gets grounding at the "saving game do not revolve off" screen. Have actually to tough reboot. | USA | r79 |
Sonic sirloin Adventure | Works | Reformatting conserve data screen, just turn off the wii and also load the game again. | USA | r180 |
Sonic rush | Works | White screen, take a beer and wait until video game starts, only happens on an initial load. | USA | r180 |
Super Mario 64 DS | Works | Slow yet playable, freezes in first level, then back to HBC. | USA | r154 |
Super Monkey round Touch and also Roll | Works | Very an extremely Slow however other than that, it"s perfect(even tons 3D) | USA | r154 |
Super Robot battles OG Saga - countless Frontier | Title display screen | Load sponsor however could not pass Title screen | USA | r86 |
Sims 2, pet | Works | Graphics Good, Playable, slow-moving loading | USA | r170 |
Shin Megami Tensei: Strange trip | Barely playable | Works, yet it"s unbearable in ~ it"s current state. Slow, terrible sound, and also the screens are bad colored. | Europe | r184 |
SBK: Snowboard kids | Works | Very slow, but no graphic or audio relief whatsoever. | USA | r184 |
Tales that Innocence | Title display screen | Up to the title display it sounds prefer static and also things flash a lot. After beginning a new game, the an initial cut scene just shows a black and also green flashing display screen instead of any characters. Dialogue ingredient still mirrors up. | USA | r200 |
Tetris DS | Title display screen | Loads fine, title has actually abnormal coloring, operational at this point, but past this, only the music functions | USA | r154 |
Time hollow | Title display screen | Loads good til titlescreen, music is great... Freezes as shortly as you begin the game. | USA | r185 |
Tomb Raider Underworld | Title display | The sound is unbearable and also the graphics space a little slow. Boots to HBC simply fine. | USA | r79 |
Trackmania DS | Works | Works, however is yes, really slow. Only fun if you like snailracing. | EU | r154 |
Tony Hawk"s American Sk8land | Title display | Sound changed with static; return to HBC immediately after picking your skin color. | USA | r184 |
Trauma Center: Under the Knife 1 | Works | Sort the slow, but no graphical glitches. Sound operation fine regardless of speed, and also cutscenes operation 100% | USA | r184 |
Wario: understand of Disguise | Works | Sound is replaced with according to stuttering and screeching. Long loads. Playble. | USA | r122 |
Warioware D.I.Y. | Works | works but really slow. Stylus now visible | USA | r154 |
Warioware Touched! | Works | Movies are roughly 3/4 speed. Minigames run at complete speed | USA/EU | r154 |
Worms - open Warfare | Works | 100% rate with framework skip. Absolutely playable. | USA | r182 |
X-Men Origins: Wolverine | Title display screen | Graphics run fast. Boots earlier to HBC simply fine. | USA | r79 |
Yoshi"s Island DS | Works | Sky can be a various colour. Ideal rom come play right now because it does not require stylus pen usage and runs at just a tiny under full speed. Music is additionally a small sluggish. - r170 the graphics are near perfect, with structure skipping set one up the rate is 100%. | USA/EUR | r170 |
Zoo goalkeeper | Works | Slow, yet seems fully playable | US | r79 |
Set-up on your SD Card
Extract it into your apps folder. Make sure the route is along the currently of root:/apps/namethisfolderanything/boot.dol place your DS ROMs in sd:/DSROM/ to make her life less complicated You deserve to select any ROM to play that is stored almost everywhere on your SD Card. The default brochure is sd:/DSROM/Nintendo DS ROMs working on Wii?
best now, most NDS ROMs work. If anyone knows of a an excellent compatibility chart, allow us understand please :)Known issues with GX
Now the benidormclubdeportivo.org can run on native GX (translation: hardware acceleration baby!), let"s watch at few of the pitfalls and problems that pester us.
You are watching: How to play ds games on wii
Problems and Roadblocks
1. The GPU makes things in lines. I carry out not understand where the sprites room stored. Speaking v the "Vanilla" benidormclubdeportivo.org developers, it seems that they room taken straight from the DS game. What go this mean? It method (unless over there IS a big storage ar that homes all the sprite layers, which would certainly be awesome) the it might be very complicated to transform the separation, personal, instance lines into 4x4 texels, due to the fact that each line would not consist of all the information that a 4x4 texel would certainly need. Again, ns am not 100% sure around this, so maybe there is hope.
2. This may involve far-reaching rewriting the the benidormclubdeportivo.org GPU password in bespeak to obtain native GX to run at full efficiency. This may affect the software application renderer. This is just a possibility, however. Someone an ext familiar through the software program renderer have to be able to deal with this better than I.
What"s wrong with GX?
There is in reality very small wrong with GX, it is actually benidormclubdeportivo.org, and also how it does the work, the is bring about the trouble when we relocate to aboriginal GX code.
Problems: **Sprites** Textures
I will certainly be making use of Super Mario 64 DS together an example. If you load up the game, girlfriend will see something very, really odd: What look at like four blue buttons on the height screen and also blue gibberish ~ above the bottom screen. What? It"s broken! no so. Here is why that does this:
I straight your gaze to the Draw() duty in main.cpp. When we usage the software renderer, whatever ends increase coming out in the wrong format, so we require to convert it to be 4x4 texels (what the Wii likes) in order to render it come the screen. An alert the line:
if(current3Dcore == 1)
If current3Dcore is one, climate we want to usage GX, (if the is two, we usage the software application renderer). Notice that within the if declare we room not "converting" the image prior to we render it to the screen. If you comment this out, girlfriend will watch that the message is fine, but woe! The 3D has come to be gibberish! This is since GX will, obviously, render 3D in the exactly format! But, the sprites (text) space not in the exactly format, due to the fact that these are created via the benidormclubdeportivo.org software.
This additionally leads into the discussion of textures. You might still contact the 3D star in ~ the begin of SM64DS a failure due to the fact that it is plainly the dorn color, however in actuality I think this is as result of the same trouble that we have rendering sprites: incorrect format. I am no 100% details that this is the case, however. I could be wrong.
Possible Solutions
So what"s the solution? Thankfully, ns think i have managed to track under what is necessary to be done, and also I have a couple of possible alternatives.
1. Transform the Sprites, however not the 3D.
This would certainly involve recognize the resource of the sprite generation. What we can do is use the "texel conversion" normally done in the Draw() duty to the sprite upon its creation.
2. Render in layers.
benidormclubdeportivo.org offers a layered structure for its calculation engine. It will certainly loop v every line and also apply the background, sprites, 3D, and an ext sprites on height of that.
The start of line 2087 walk the elevator layer heat 2133 makes sprites v the function: "gpu->spriteRender" 3D is calculation on heat 2180: "gpu->setFinalColor3d" and also the final sprites are done on heat 2212: "gpu->setFinalColorSpr"There"s some an ext in there however this is a good example. The software application will compare alpha combine pixels because that each layer in the line. This is (I believe) achieved in the function: GPU_RenderLine_layer in GPU.cpp.
It is feasible to render each layer together a separate entity, transform the sprite layers, and combine them with the rendered 3D image (it"s a texture) as a multi-layered texture utilizing the GX hardware.
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3. "Unconvert" the 3D.
I carry out not favor this one, but I assumed that i should imply it nonetheless. This would certainly involve law the precise opposite that the 4x4 texel conversion come the calculation 3D image. The way, once we convert it later, it will certainly look correct. This, obviously, would involve an ext rather than less CPU cycles; the entire reason to use GX in the first place. This might be a quick-fix till a much more permanent equipment is found.
Conclusion
I would vote for the "Render in Layers" approach. I think the tradeoffs (having to hold space for each layer) would certainly be balance out by the reality that the hardware could integrate them at a much greater efficiency than the software ever before could. Watch in the role "